For Once, It’s Not About Games

So I’m sure you’ll have heard about Radiohead’s new album, In Rainbows. It’s exceptional not only because it’s been earning some pretty good reviews, but for their unique method of getting it out to the masses. You head over to their website, and choose to pay however much or little as you like, including paying nothing at all.

This is possibly one of the cleverest things to hit the music industry in years; let’s face it, with the innovation of digital music, most people have a lot of music on their computers which they haven’t strictly paid for. The record companies have adapted to this by grudgingly admitting their music to the likes of iTunes and Napster, and by suing the pants off anyone they can find downloading music.

Inherently, it’s a broken model. Rather than trying to move with the times the labels are trying to whack the brakes on and stuff the genie back into the bottle. There are a multitude of reasons as to why the big music label model is broken, too many to go into here, and that’s only partly because my cold fingers are making typing difficult.

Radiohead’s new model is likely to make them a really big bundle of cash. I’ve never bought a Radiohead album before, and I’ve just laid down £5 on their new album, just because that’s an amount of cash I feel comfortable semi-casually parting with. No doubt there are a lot of people like me who will make similar purchases. This translates into new fans, more bodies in their gigs, and gig ticket sales are a lot more profitable for the artist than the release of an album through a traditional retailer and label, both creaming off their profits.

Ok, so I lied. It’s a little about games. Games are in some ways having the same growing pains – where the big business is trying to hold on to world where their business models make sense, when the world is actually making them more irrelevant as time goes on. Both these media need pioneers in the digital space to sell direct to consumers without the middlemen.

They need to key into making the legitimate experience positive enough to outweigh the free-ness of the pirates. This is why all DRM schemes are inherently futile – they penalise the legitimate purchaser but don’t prevent the wide-scale distribution of music as CDs are still trivial to rip. Even with "protection" added to CD the work-arounds are nearly trivial.

Most people, when given the option, will choose "good" behaviour, like paying for music, over "bad" choices, like piracy, even with a slight disincentive to the good side. See games which offer you moral choices, like Black & White. If you offer them a service like Radiohead’s is, a lot of people will pay, even if it’s a fairly nominal amount. The key point is: as long as you’re covering your costs to keep the servers running, nominal payment is better than people just stealing it! The fans will still pay more, because they’re fans, and they will buy at full price anyway.

The logical thing to do is to provide (optional?) Bittorrent downloads, reducing the costs of distribution to an absolute minimum. Bittorrenting is already a valuable tool in the arsenal of the pirate – it would be wonderful for it also to be put towards more virtuous ends.

The Orange Box

So my last couple of entries have more or less been about games. I would apologise for not writing about what’s happening in my life, but you probably don’t want to hear about the trivial minutiae anyways. Needless to say, the following entry will hold no value for you if you don’t play games.

So Halo 3 is already receding over the horizon – the Zero Punctuation review is up, and it’s spot-on accurate. The people throwing it perfect scores are indeed rather misguided.

This is a rather disturbing trend – two of the games which made my list of most anticipated games of the year were good, beautiful and well-crafted adventures, but lacking that crucial spark that sets the great apart from the merely good.

With any luck I can rely on Valve to buck this trend. As the tantalising countdown in Steam tells me, Episode Two and Portal will be released in about 7 and a half hours as I write this. By the time anyone actually reads it, it’ll probably be out. Their companion game, Team Fortress 2, is already out in beta and it’s The Shit.

It’s a finely-honed brilliant game, and on top of that it’s probably one of the best looking games of the year. It’s scary that the graphics shown in the “Meet the…” series of videos (which are very worth watching, incidentally) are actually representative of the in-game experience – the art style is simply breathtaking. It’s the perfect antidote to the “realism” dross that’s been infecting the genre for years. None of this annoying burst-fire-to-control-recoil nonsense, just the unashamed, glorious spin-up of the Heavy’s chaingun, his wondrous bullet-hose, the ever widening grin on his face as enemies are chewed up by the pain-stream. It’s good. Really good.

A reminder of why Valve is probably the best developer in the world – they understand a worrying wealth of things that most developers just don’t, like the importance of excellent writing and pacing, of using art to tell a story, or push an effect you’re going for. They excel in almost every area of game design, and they’ve got it down almost to a science rather than an art. You play something Valve’s done, and you know that almost every design decision they’ve taken is based on experimental evidence. It’s like that because they know that is the most fun.

Anyways, I’m kinda gutted that I have to be in lab tomorrow morning. I’m getting back here asap after lab finishes to play. The only question is which of the games to hit first, Portal or Episode Two.

PS. I’ve got a copy of each of HL2 and Ep1 to give away! So please ask if you want.

*PAIN*

Oh god, I just hooked up my 360 to Live again, and because I’d last played using my profile on my sister’s 360, I had to recover the profile. No problem.

Except there is one. It’s swallowed my entire gaming history since moving out here, which means my entire set of Halo 3 achievements. I’m glad I didn’t get any I really had to work for, but it probably means I’m going to have to play the entire fucking thing all over again!

AAAAAARGH!

Fuck it, I’m gonna play TF2.